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Subversion city generator
Subversion city generator








subversion city generator

It is eye-opening and I wish to share a quotehere first: The interview is about the Soviet Union’s strategy to subvert the United States. I came across a YouTube video of a 1985 interview of Yuri Bezmenov, a KGB agent who defected to the West in 1970. But what is it?įor current events, it may be useful to look through the eyes of an adversary that many thought had been vanquished: the USSR in the 20th century. They feel that something is very wrong with our country. However, if we examine how our enemies look at us, some insights may be revealed.įor many people right now, the aftertaste of the 2020 presidential election is bitter. Actually, most of us are nearly blind to our own problems. Human beings have a weakness: It is easy for us to see others’ problems, but not our own problems. While we can use python and rules file to control certain aspect in City engine, there are no ways to access the core functions such as the algorithm for lot divisions or path generations (correct me if I am wrong).Looking Through an Adversary’s Eyes: A KGB Agent’s Prophecy The problem is that most of these are designed as final products – producing visualisation or environment for game / movies. So there are already quite a lot of existing generators out there. Kludge City (Maya) – procedural buildings with textureĪnd more (such as sity and other indivdual attempts) RenderReady (Maya) – procedural buildings with texture GhostTown (3dmax) – procedural plot divisions, buildings with texture Subversion city generator – procedural road generation, plot divisions, buildings Image above: a basic city generator coded for presentation & workshop at the EUSS2012, reflecting existing building types and policies in the form of a series of image maps that can be changed to see possible spatial results from the interrelated layers.Ĭity Engine – procedural road generation, plot divisions, buildings










Subversion city generator